


JuiceBox
The first personality and lifestyle based mental health app





My Role
My Role
My Role
My Role
Designing the entire "color it" widget end to end.
Resources
Resources
Resources
Resources
2 months
3 product designers, 1 product lead
Only I worked on the color it widget
2 months
3 product designers, 1 product lead
Only I worked on the color it widget
2 months
3 product designers, 1 product lead
Only I worked on the color it widget
I have participated in the creation of every design and artifact shown
I have participated in the creation of every design and artifact shown
I have participated in the creation of every design and artifact shown
Low on time? Find what you are looking for:
Low on time? Find what you are looking for:
Low on time? Find what you are looking for:
Low on time? Find what you are looking for:
For the whole picture, you are in the right place!
For the whole picture, you are in the right place!
For the whole picture, you are in the right place!
For the whole picture, you are in the right place!
Imagine: you're an individual with a short attention span or anxiety, phone in hand, hoping to find digital tools that help balance your mental well-being.
You sit down, full of hope, and open an app to find support. Hours pass as you navigate clunky interfaces, overwhelming features, and impersonal advice. Your excitement dwindles with each frustrating roadblock. Finally, you give up, feeling disheartened by the lack of connection and the missed opportunity to truly engage with your mental health.
You sit down, full of hope, and open an app to find support. Hours pass as you navigate clunky interfaces, overwhelming features, and impersonal advice. Your excitement dwindles with each frustrating roadblock. Finally, you give up, feeling disheartened by the lack of connection and the missed opportunity to truly engage with your mental health.
You sit down, full of hope, and open an app to find support. Hours pass as you navigate clunky interfaces, overwhelming features, and impersonal advice. Your excitement dwindles with each frustrating roadblock. Finally, you give up, feeling disheartened by the lack of connection and the missed opportunity to truly engage with your mental health.
You sit down, full of hope, and open an app to find support. Hours pass as you navigate clunky interfaces, overwhelming features, and impersonal advice. Your excitement dwindles with each frustrating roadblock. Finally, you give up, feeling disheartened by the lack of connection and the missed opportunity to truly engage with your mental health.
Project Details

What is Juicebox?
What is Juicebox?
What is Juicebox?
What is Juicebox?
Juicebox is an app dedicated to changing the entire narrative of mental health and design it for a new generation. Its mission is to build tooling that is adaptive to any individual’s lifestyle and provide an ecosystem for those with short attention spans.
Juicebox is an app dedicated to changing the entire narrative of mental health and design it for a new generation. Its mission is to build tooling that is adaptive to any individual’s lifestyle and provide an ecosystem for those with short attention spans.
Problem
Problem
Problem
Problem
Digital mental health tools lack creative expression features and are often not interactive, causing disengagement in younger users.
Digital mental health tools lack creative expression features and are often not interactive, causing disengagement in younger users.
Solution
Solution
Solution
Solution
A daily coloring game built around cognitive engagement, attention management and stress reduction, with insightful data visualizations.
A daily coloring game built around cognitive engagement, attention management and stress reduction, with insightful data visualizations.
The Objective
The Objective
The Objective
The Objective
Designing a widget with a focus on scientifically-proven methods of relieving anxiety that caters to short attention spans and unique needs of the younger generations.
Designing a widget with a focus on scientifically-proven methods of relieving anxiety that caters to short attention spans and unique needs of the younger generations.
Results
Results
Results
Results
Achieved a 98% task success rate, an 88% user satisfaction rate, and a 90% Net Promoter Score during testing.
Achieved a 98% task success rate, an 88% user satisfaction rate, and a 90% Net Promoter Score during testing.
Who are we impacting?
Who are we impacting?
Who are we impacting?
approximately 16 Million teens and young adults, as there are 69 million Gen Z in the US, 60% experiencing anxiety and 40% spending 4+ hours on social media.
100,000 - 500,000 students, parents/guardians, educators, STEM experts, and STEM program organizers.
100,000 - 500,000 students, parents/guardians, educators, STEM experts, and STEM program organizers.
Research
First, we looked into published research to understand anxiety in Gen-Z
Symptoms
Symptoms
Symptoms
Excessive worry, restlessness, fatigue, irritability, sleep disturbances, and muscle tension.
Gen-Z is more likely to feel anxious
Gen-Z is more likely to feel anxious
Gen-Z is more likely to feel anxious
Individuals from this generation are more likely to feel anxious, overwhelmed, and frustrated due to the rapid technological changes and the pressures of modern lifestyles.
As we dove in, we found that Engaging Activities can be great Mental Health Tools
Benefits of Engaging Activities
Benefits of Engaging Activities
Benefits of Engaging Activities
Focus and Attention
Focus and Attention
Focus and Attention
Engaging activities, especially those that require concentration, can help individuals with anxiety by improving their focus and attention span.
Stress Reduction
Stress Reduction
Stress Reduction
Activities that are enjoyable and immersive can act as a form of escapism, reducing anxiety and stress.
Skill Development
Skill Development
Skill Development
Many engaging activities also impart valuable skills, whether cognitive, physical, or social, which can boost self-esteem and confidence.
Social Interaction
Social Interaction
Social Interaction
Group activities can foster social interaction, helping to combat feelings of isolation and loneliness that can exacerbate mental health issues.

Engaging activities offer a promising avenue for mental health management in younger generations. By resonating with their interests and lifestyles, these activities can provide therapeutic benefits in a manner that's enjoyable and sustainable.
With this baseline of understanding into the problem from a scientific perspective, we went on to talk to our users.
Time to Talk to Our Users
Time to Talk to Our Users
Time to Talk to Our Users
Time to Talk to Our Users
To identify specific pain points experienced in this problem space, three (3) parents and educators who have been or are currently affiliated with STEM programs were interviewed for thirty (30) minutes each.
To identify specific pain points experienced in this problem space, three (3) parents and educators who have been or are currently affiliated with STEM programs were interviewed for thirty (30) minutes each.
To identify specific pain points experienced in this problem space, three (3) parents and educators who have been or are currently affiliated with STEM programs were interviewed for thirty (30) minutes each.
Mapping Out What the Users Told Us
Mapping Out What the Users Told Us
Mapping Out What the Users Told Us
Mapping Out What the Users Told Us



What Were Their Biggest Pain Points?
What Were Their Biggest Pain Points?
What Were Their Biggest Pain Points?
What Were Their Biggest Pain Points?
Hardships in Connection
Hardships in Connection
Hardships in Connection
Hardships in Connection
"It's hard to connect with STEM programs and professionals to get my questions answered."
"It's hard to connect with STEM programs and professionals to get my questions answered."
"It's hard to connect with STEM programs and professionals to get my questions answered."
Complexity of Finding
Complexity of Finding
Complexity of Finding
Complexity of Finding
"Finding these programs is so complex, I have to jump through so many hoops."
"Finding these programs is so complex, I have to jump through so many hoops."
"Finding these programs is so complex, I have to jump through so many hoops."
Time-Consuming Verification
Time-Consuming Verification
Time-Consuming Verification
Time-Consuming Verification
"Verifying the quality and requirements of these programs just takes too much time."
"Verifying the quality and requirements of these programs just takes too much time."
"Verifying the quality and requirements of these programs just takes too much time."
Questions of Affordability
Questions of Affordability
Questions of Affordability
Questions of Affordability
"Some students can't afford to participate in unpaid programs."
"Some students can't afford to participate in unpaid programs."
"Some students can't afford to participate in unpaid programs."
Conservation Scientist
Conservation Scientist
User Interview Participant
"One of the crazy things is that a lot of the opportunities for STEM programs are through state websites, which are often very difficult to navigate. Even though I know the Georgia Department of Natural Resources has programs, I can't find them online. I have to text and call for the URL because it's impossible to Google."
*paraphrased for length
"One of the crazy things is that a lot of the opportunities for STEM programs are through state websites, which are often very difficult to navigate. Even though I know the Georgia Department of Natural Resources has programs, I can't find them online. I have to text and call for the URL because it's impossible to Google."
*paraphrased for length
"One of the crazy things is that a lot of the opportunities for STEM programs are through state websites, which are often very difficult to navigate. Even though I know the Georgia Department of Natural Resources has programs, I can't find them online. I have to text and call for the URL because it's impossible to Google."
*paraphrased for length
Design Process
Creating a User Story and Task Flows
Creating a User Story and Task Flows
Creating a User Story and Task Flows
Creating a User Story and Task Flows
As a guardian/student, I want to be able to easily find, view and register to STEM programs available to me all through Be A Geek.
As a guardian/student, I want to be able to easily find, view and register to STEM programs available to me all through Be A Geek.
As a guardian/student, I want to be able to easily find, view and register to STEM programs available to me all through Be A Geek.
As a guardian/student, I want to be able to easily find, view and register to STEM programs available to me all through Be A Geek.
Searching for Programs
Searching for Programs
Searching for Programs
Searching for Programs
Users can search for programs by key word, category, or location.
Users can search for programs by key word, category, or location.
Users can search for programs by key word, category, or location.



Viewing Program Details
Viewing Program Details
Viewing Program Details
Viewing Program Details
Clicking on a program includes detailed information, including descriptions, photos, ratings and more.
Clicking on a program includes detailed information, including descriptions, photos, ratings and more.
Clicking on a program includes detailed information, including descriptions, photos, ratings and more.



Visualizing App's Structure
Visualizing App's Structure
Visualizing App's Structure
Visualizing App's Structure



Refining the Flow and Preparing the UI for User Testing
Refining the Flow and Preparing the UI for User Testing
Refining the Flow and Preparing the UI for User Testing
Refining the Flow and Preparing the UI for User Testing



Usability Testing
Working with Our Users
Working with Our Users
Working with Our Users
Working with Our Users
To test the flow and identify areas of improvement in our current design, we tested our prototype with eleven (11) potential users and made improvements based on their thoughts and feedback.
To test the flow and identify areas of improvement in our current design, we tested our prototype with eleven (11) potential users and made improvements based on their thoughts and feedback.
To test the flow and identify areas of improvement in our current design, we tested our prototype with eleven (11) potential users and made improvements based on their thoughts and feedback.
Feedback & How We Addressed It
Feedback & How We Addressed It
Feedback & How We Addressed It
Feedback & How We Addressed It
Put more information on listing cards
Put more information on listing cards
Put more information on listing cards
Put more information on listing cards
We added badges showing age ranges, whether a deadline is approaching and how many spots are left (if few).
We added badges showing age ranges, whether a deadline is approaching and how many spots are left (if few).
We added badges showing age ranges, whether a deadline is approaching and how many spots are left (if few).
Display total and available number of spots
Display total and available number of spots
Display total and available number of spots
Display total and available number of spots
We included this information in the program details, enabling users to gauge availability and demand easily.
We included this information in the program details, enabling users to gauge availability and demand easily.
We included this information in the program details, enabling users to gauge availability and demand easily.
Provide links to program organizers website
Provide links to program organizers website
Provide links to program organizers website
Provide links to program organizers website
We added clickable links to websites in details, offering users direct access to additional information.
We added clickable links to websites in details, offering users direct access to additional information.
We added clickable links to websites in details, offering users direct access to additional information.
98%
98%
98%
98%
Task Success Rate
Task Success Rate
Task Success Rate
88%
88%
88%
88%
User Satisfaction Rate
User Satisfaction Rate
User Satisfaction Rate
2%
2%
2%
2%
Error Rate
Error Rate
Error Rate
90%
90%
90%
90%
Net Promoter Score
Net Promoter Score
Net Promoter Score
We also brewed some excitement!
We also brewed some excitement!
We also brewed some excitement!
We also brewed some excitement!
3rd Grade Teacher
3rd Grade Teacher
User Testing Participant
"When is this [app] being released? I've been waiting for something like this forever!"
"When is this [app] being released? I've been waiting for something like this forever!"
"When is this [app] being released? I've been waiting for something like this forever!"
Reworking Designs with the Feedback
Reworking Designs with the Feedback
Reworking Designs with the Feedback
Reworking Designs with the Feedback



Final Design
The End!
With Be A Geek You Can…
With Be A Geek You Can…
With Be A Geek You Can…
With Be A Geek You Can…
Search and Filter
Search and Filter
Search and Filter
Search and Filter



View Programs
View Programs
View Programs
View Programs



…and Rewrite the Narrative!
…and Rewrite the Narrative!
…and Rewrite the Narrative!
…and Rewrite the Narrative!
Imagine: you're a dedicated guardian or an eager student, laptop in hand, ready to find the perfect STEM program that could shape a future career.
Imagine: you're a dedicated guardian or an eager student, laptop in hand, ready to find the perfect STEM program that could shape a future career.
Imagine: you're a dedicated guardian or an eager student, laptop in hand, ready to find the perfect STEM program that could shape a future career.
Imagine: you're a dedicated guardian or an eager student, laptop in hand, ready to find the perfect STEM program that could shape a future career.
You discover the Be a Geek app. With a few clicks, you easily navigate through a wealth of STEM programs tailored to your interests and needs. You quickly find the perfect program, register in minutes, and feel a renewed sense of hope and anticipation. Thanks to Be a Geek, your journey to a promising future in STEM is back on track.
You discover the Be a Geek app. With a few clicks, you easily navigate through a wealth of STEM programs tailored to your interests and needs. You quickly find the perfect program, register in minutes, and feel a renewed sense of hope and anticipation. Thanks to Be a Geek, your journey to a promising future in STEM is back on track.
You discover the Be a Geek app. With a few clicks, you easily navigate through a wealth of STEM programs tailored to your interests and needs. You quickly find the perfect program, register in minutes, and feel a renewed sense of hope and anticipation. Thanks to Be a Geek, your journey to a promising future in STEM is back on track.
You discover the Be a Geek app. With a few clicks, you easily navigate through a wealth of STEM programs tailored to your interests and needs. You quickly find the perfect program, register in minutes, and feel a renewed sense of hope and anticipation. Thanks to Be a Geek, your journey to a promising future in STEM is back on track.
The End!
You Made It to the End!
View My Other Projects?
You Made It to the End!
View My Other Projects?
You Made It to the End!
View My Other Projects?
You Made It to the End!
View My Other Projects?




HashiCorp • Internship
Enhancing data sharing and collaboration across different parts of infrastructure
Enhancing data sharing and collaboration across different parts of infrastructure
Enhancing data sharing and collaboration across different parts of infrastructure
Designed a strategic feature which is expected to reduce manual configuration management time by 80%.
Designed a strategic feature which is expected to reduce manual configuration management time by 80%.
Designed a strategic feature which is expected to reduce manual configuration management time by 80%.




Juicebox Health, Inc. • Volunteer
Easing anxiety symptoms through digital coloring with a gamified widget
Easing anxiety symptoms through digital coloring with a gamified widget
Easing anxiety symptoms through digital coloring with a gamified widget
Conducted user research with 400+ participants, and enhanced user engagement by 15% based on beta testers.
Conducted user research with 400+ participants, and enhanced user engagement by 15% based on beta testers.
Conducted user research with 400+ participants, and enhanced user engagement by 15% based on beta testers.
Ilgin Cevik
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